A medical-focused VR experience built in Unreal Engine, designed to gamify physical therapy exercises while being guided and observed by medical professionals using sensor-driven interaction.
MIMIC VR
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Mimic VR is a medical-focused VR application designed to gamify physical therapy exercises using a custom headset and limb-mounted sensors. The experience was designed to be guided and observed by medical professionals, allowing clinicians to supervise sessions and assess patient performance while maintaining an engaging, game-like environment.
I worked as Tech Artist / Gameplay Developer as part of the core team and was involved throughout the full production cycle, from early gameplay planning to final product testing. My primary responsibility was building gameplay systems and levels using Unreal Engine Blueprints, working on top of core tools provided by the development team.
In addition to gameplay logic, I handled character setup and integration, including creating skeletons, animations, and ensuring they functioned correctly within gameplay scenarios. This project formed an important foundation for my work in real-time systems, technical art, and interactive experience design.