About Me

I work as a freelance Real-Time and Technical Artist based in Brighton.

Over the past decade, my work has gradually moved across real-time, animation and interactive projects, with the opportunity to contribute to work for global brands such as Audi, Nike, Hotel Chohoclat and Crunchyroll. In recent years, the main focus has been Unreal Engine and real-time experiences, developing interactive and cinematic projects that require both artistic sensitivity and strong technical structure.

My background started in traditional fine arts during high school and continued with animation studies at university. Growing up with an art teacher mother and a machine engineer father, the connection between creativity and technology always felt natural. Over time, that path gradually evolved into real-time work, where visual storytelling meets technical problem-solving.

I care about creating impactful visual results, as well as the systems and logic behind them, aiming for work that is both refined and efficient. I enjoy working closely within teams, whether remote or on-site, or taking responsibility for a project from the initial brief through to final delivery.

If you feel my background could be a good fit for your project, I would be happy to connect.

gorkemoztas@gmail.com

Key Tech / Tools

Unreal Engine
100%
Autodesk Maya
100%
Blender
80%
Zbrush
90%
Substance Painter
90%
Substance Designer
80%
Coding MEL
100%
Adobe After Effects
95%