A real-scale interactive environment built in Unreal Engine, using scanned data to visualise a large geographic area and present key locations with real-time performance.
NIAGARA FALLS
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Niagara Falls – Interactive Map Prototype is a real-scale Unreal Engine application designed to showcase key client-owned buildings across the Niagara Falls region through an interactive, explorable map.
I worked as Lead Artist and Sole Developer, collaborating closely with Emrah Gonulkirmaz to design and build the experience in Unreal Engine 5. A major focus of the project was transforming large-scale scanned data into a stylized landscape while optimising it for smooth real-time performance.
In addition to world building, the application was designed with a flexible UI system, allowing the client to swap and update graphical elements without changes to the core application. This ensured long-term usability while keeping the experience visually adaptable and easy to maintain.