A cinematic Unreal Engine project focused on high-quality visuals, lighting, and camera animation, created to deliver a polished teaser using a fast, real-time production workflow.
AVOLVE
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AVOLVE – Teaser is a short-form cinematic project produced in Unreal Engine, focused on delivering high-quality visuals under a tight production schedule.
I worked as sole artist on the project, taking ownership after receiving client-supplied character assets. The characters required adaptation to be compatible with Unreal Engine’s path tracer, alongside full environment creation and scene assembly.
I was responsible for environment design, lighting, shading, camera animation, rendering and final compositing, balancing visual quality with fast iteration to meet a demanding deadline.