A real-time Unreal Engine environment created as an R&D and proof-of-concept piece, exploring high-quality 180-degree scenes intended for future interactive web and panoramic experiences.
R.S.T.L.S.S.
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RSTLSS – Environment Development is a real-time Unreal Engine project created as part of an interactive website initiative. The goal was to build a high-quality 180-degree digital environment that could later be used for interactive web experiences and panoramic renders.
I worked as Unreal Engine Lead, responsible for assembling and authoring the environment inside UE5. This included integrating assets produced by the modelling team, defining level composition, creating and tuning materials, and ensuring visual consistency across the scene. A key focus was making sure all elements worked cohesively together, both technically and aesthetically, at a quality suitable for close-up and wide panoramic viewing.
While the wider project did not move forward to implementation, the environment was fully realised as a standalone deliverable. It demonstrates a production-ready real-time pipeline for large-scale environments designed specifically for interactive web use and 180-degree rendering.